Forum WTeam Le site des moddeurs 100% francophone. |
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| problème de son | |
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betelgeuse Moddeur
Nombre de messages : 4 Age : 44 Date d'inscription : 04/07/2010
| Sujet: problème de son Dim 04 Juil 2010, 19:15 | |
| Bonjour Je ne sais pas si je suis sur le bon forum , vu que je ne suis pas moddeur mais bon je tente ma chance quand même . Voilà , en fait j' ai un problème au niveau du son d' oblivion , les musiques d' accompagnement ( car jouer sans c' est un peu morose ) et certains dialogues ne se font pas entendre enfin globalement le son est trés défectueux , et ce assez souvent , et c'est chiant ... Je ne sais pas à quoi celà est lié , à savoir que j' ai installé pas mal de mods , j' avoue avoir un peu la flemme de procéder par élimination Entre autre je possède une créative sound blaster achetée récemment ( dois - la jeter ? ) Puisse les dieux de Cyrodiil répondre à ma requête . Je m' en remets à vous . à bientôt | |
| | | baronf Compagnon ArchipelModeur
Nombre de messages : 1497 Age : 62 Date d'inscription : 27/08/2007
| Sujet: Re: problème de son Dim 04 Juil 2010, 20:32 | |
| Bonjour,
Personnellement j'opterais pour un problème de compatibilité entre mods.
J'ai peu entendu de problème de pertes de musique d'accompagnement. Par contre la perte des dialogues arrive fréquemment, et c'est souvent dû à des mods créés dans des langues différentes. Il est aussi possible que certains dialogues appartiennent à un mod, pour lequel la voix n'a pas été créée.
Je crains malheureusement que tu ne doives désinstaller certains mods.
Pour analyser le problème, tu peux : -soit voir les mods en conflit avec "Oblivion Mod Manager" (OBMM); je ne pense pas que tu aies beaucoup de détail. - soit utiliser TES4View, qui lui se chargeras de lire tous tes mods actifs, et analysera tous les conflits. Tu pourras voir, pour chaque objets, ou type d'objets, qui définit, qui modifie; et ce dans l'ordre de chargement et donc dans l'ordre des modifications successives. En suivant les dialogues, tu finiras par trouver le (ou les mod(s) qui perturbes voix et sons. - tu peux aussi essayer de désactiver manuellement les mods (avec OBMM, Wrye Bash, ou avec le menu du jeu). Perso, dans le cas de nombreux mods, je modifie directement le fichier C:\Documents and Settings\(toncompte)\Local Settings\Application Data\Oblivion\Plugins.txt (FAIS UNE COPIE, de l'original AVANT); cela permet de désactiver rapidement de nombreux mods et de revenir à l'état d'origine sans tous réactiver un par un.
Bon courage!
| |
| | | betelgeuse Moddeur
Nombre de messages : 4 Age : 44 Date d'inscription : 04/07/2010
| Sujet: Re: problème de son Lun 05 Juil 2010, 19:39 | |
| Bonjour
J' ai téléchargé TES4edit/view et je ne sais trop comment interpréter les logs , voilà ce qui s' affiche , si vous pouviez m' aider à comprendre ce qui cloche !
Using Oblivion Data Path: H:\Program Files\Bethesda Softworks\Oblivion\Data\ Using ini: H:\Documents and Settings\xavier\Mes documents\My Games\Oblivion\Oblivion.ini Using settings file: H:\Documents and Settings\xavier\Local Settings\Application Data\Oblivion\Plugins.tes4viewsettings Loading active plugin list: H:\Documents and Settings\xavier\Local Settings\Application Data\Oblivion\Plugins.txt Ignoring ModGroup Kvatch Rebuilt and OOO+MMM: less then 2 plugins active Ignoring ModGroup Kvatch Rebuilt and OOO: less then 2 plugins active Ignoring ModGroup Kvatch Rebuilt: less then 2 plugins active Ignoring ModGroup Knights of the Nine and UL: Ancient Redwoods: less then 2 plugins active Ignoring ModGroup SM Spell Leveller: less then 2 plugins active Ignoring ModGroup UL: Chorrol Hinterland and UL: River Ethe: less then 2 plugins active Ignoring ModGroup UL: Chorrol Hinterland and UL: Lush Woodlands: less then 2 plugins active Ignoring ModGroup Supreme Magicka and FCOM: less then 2 plugins active Ignoring ModGroup Supreme Magicka: less then 2 plugins active Ignoring ModGroup UL: Lost Coast, Better Cities and Compatibility Patch: less then 2 plugins active Ignoring ModGroup UL: Chorrol Hinterland, Better Cities and Compatibility Patch: less then 2 plugins active Ignoring ModGroup Better Cities: less then 2 plugins active Ignoring ModGroup Official Plugin - Battlehorn Castle: less then 2 plugins active Ignoring ModGroup Official Plugin - Knights of the Nine: less then 2 plugins active Ignoring ModGroup Official Plugin - Orrery: less then 2 plugins active Ignoring ModGroup Official Plugin - Mehrunes Razor: less then 2 plugins active Ignoring ModGroup Official Plugin - Thieves Den: less then 2 plugins active Ignoring ModGroup Official Plugin - Vile Lair: less then 2 plugins active Ignoring ModGroup Official Plugin - Frostcrag: less then 2 plugins active Ignoring ModGroup Official Plugin - Spell Tomes: less then 2 plugins active Ignoring ModGroup Official Plugin - Horse Armor: less then 2 plugins active Ignoring ModGroup FCOM: less then 2 plugins active Ignoring ModGroup Tamriel Travellers: less then 2 plugins active Ignoring ModGroup IWRRetrofitted: less then 2 plugins active Ignoring ModGroup AWS: less then 2 plugins active Ignoring ModGroup Oscuro's Oblivion Overhaul: less then 2 plugins active Ignoring ModGroup Francesco's Leveled Creatures-Items Mod: less then 2 plugins active Ignoring ModGroup COBL: less then 2 plugins active Ignoring ModGroup Tamrielic Ingredients: less then 2 plugins active Ignoring ModGroup Unofficial Patches: less then 2 plugins active [Oblivion.esm] Loading file [Oblivion.esm] File loaded [Oblivion.esm] Start processing [RealTime.esp] Loading file [RealTime.esp] File loaded [RealTime.esp] Start processing [Shakur_Gaint_Creatures.esp] Loading file [Shakur_Gaint_Creatures.esp] File loaded [Shakur_Gaint_Creatures.esp] Start processing [Rain.esp] Loading file [Rain.esp] File loaded [Rain.esp] Start processing [IlluminationWithin.esp] Loading file [IlluminationWithin.esp] File loaded [IlluminationWithin.esp] Start processing [Larger Ogres and Trolls etc.esp] Loading file [Larger Ogres and Trolls etc.esp] File loaded [Larger Ogres and Trolls etc.esp] Start processing [Correctif.esp] Loading file [Correctif.esp] File loaded [Correctif.esp] Start processing [TopalIsland.esp] Loading file [TopalIsland.esp] File loaded [TopalIsland.esp] Start processing [RealisticForceMedium.esp] Loading file [RealisticForceMedium.esp] File loaded [RealisticForceMedium.esp] Start processing [Réseau de transport Cyrodiilien 1.2.esp] Loading file [Réseau de transport Cyrodiilien 1.2.esp] File loaded [Réseau de transport Cyrodiilien 1.2.esp] Start processing [Natural_Water_by_Max_Tael.esp] Loading file [Natural_Water_by_Max_Tael.esp] File loaded [Natural_Water_by_Max_Tael.esp] Start processing [Natural_Habitat_by_Max_Tael.esp] Loading file [Natural_Habitat_by_Max_Tael.esp] File loaded [Natural_Habitat_by_Max_Tael.esp] Start processing [Natural_Vegetation_by_Max_Tael.esp] Loading file [Natural_Vegetation_by_Max_Tael.esp] File loaded [Natural_Vegetation_by_Max_Tael.esp] Start processing [Natural_Weather_HDR_by_Max_Tael.esp] Loading file [Natural_Weather_HDR_by_Max_Tael.esp] File loaded [Natural_Weather_HDR_by_Max_Tael.esp] Start processing [Mercenaries.esp] Loading file [Mercenaries.esp] File loaded [Mercenaries.esp] Start processing [_darker_dungeons.esp] Loading file [_darker_dungeons.esp] File loaded [_darker_dungeons.esp] Start processing [DLCMehrunesRazor.esp] Loading file [DLCMehrunesRazor.esp] File loaded [DLCMehrunesRazor.esp] Start processing [DLCHorseArmor.esp] Loading file [DLCHorseArmor.esp] File loaded [DLCHorseArmor.esp] Start processing [Knights.esp] Loading file [Knights.esp] File loaded [Knights.esp] Start processing [Armory of the Silver Dragon EN.esp] Loading file [Armory of the Silver Dragon EN.esp] File loaded [Armory of the Silver Dragon EN.esp] Start processing [Le_mystere_de_RaJiska.esp] Loading file [Le_mystere_de_RaJiska.esp] File loaded [Le_mystere_de_RaJiska.esp] Start processing [Enhanced Quest Roleplaying.esp] Loading file [Enhanced Quest Roleplaying.esp] File loaded [Enhanced Quest Roleplaying.esp] Start processing [NWJtamriel.esp] Loading file [NWJtamriel.esp] File loaded [NWJtamriel.esp] Start processing [Streamline 3.1.esp] Loading file [Streamline 3.1.esp] File loaded [Streamline 3.1.esp] Start processing [CleanQuit.esp] Loading file [CleanQuit.esp] File loaded [CleanQuit.esp] Start processing [npc with jobs.esm] Loading file [npc with jobs.esm] File loaded [npc with jobs.esm] Start processing [31:23] Background Loader: starting... [00:00] Background Loader: loading "Oblivion.esm"... [00:00] Background Loader: [Oblivion.esm] Loading file [00:00] Background Loader: [Oblivion.esm] File loaded [00:00] Background Loader: [Oblivion.esm] Start processing [00:00] Background Loader: [Oblivion.esm] Header processed. Expecting 1097581 records [00:00] Background Loader: [Oblivion.esm] GRUP Top "GMST" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "GLOB" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLAS" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "FACT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "HAIR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "EYES" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "RACE" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SOUN" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SKIL" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "MGEF" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SCPT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LTEX" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ENCH" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SPEL" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "BSGN" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ACTI" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "APPA" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ARMO" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "BOOK" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLOT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CONT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "DOOR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "INGR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LIGH" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "MISC" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "STAT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "GRAS" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "TREE" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "FLOR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "FURN" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "WEAP" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "AMMO" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "NPC_" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CREA" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLC" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SLGM" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "KEYM" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ALCH" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SBSP" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SGST" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLI" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "WTHR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLMT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "REGN" processed [00:02] Background Loader: [Oblivion.esm] GRUP Top "CELL" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "WRLD" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "DIAL" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "QUST" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "IDLE" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "PACK" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "CSTY" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "LSCR" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "LVSP" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "ANIO" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "WATR" processed [00:14] Background Loader: [Oblivion.esm] GRUP Top "EFSH" processed [00:14] Background Loader: [Oblivion.esm] Building FormID index [00:18] Background Loader: [Oblivion.esm] FormID index built [00:18] Background Loader: [Oblivion.esm] Building EditorID index [00:18] Background Loader: [Oblivion.esm] EditorID index built [00:18] Background Loader: [Oblivion.esm] Processing completed [00:18] Background Loader: loading "npc with jobs.esm"... [00:18] Background Loader: [npc with jobs.esm] Loading file [00:18] Background Loader: [npc with jobs.esm] File loaded [00:18] Background Loader: [npc with jobs.esm] Start processing [00:18] Background Loader: [npc with jobs.esm] Adding master "Oblivion.esm" [00:18] Background Loader: [npc with jobs.esm] Header processed. Expecting 95061 records [00:18] Background Loader: [npc with jobs.esm] GRUP Top "GMST" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "CLAS" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "FACT" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "RACE" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "SOUN" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "SCPT" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "ENCH" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "SPEL" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "ACTI" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "ARMO" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "BOOK" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "CLOT" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "CONT" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "DOOR" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "INGR" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "LIGH" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "MISC" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "STAT" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "FLOR" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "WEAP" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "NPC_" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "CREA" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "KEYM" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "LVLI" processed [00:18] Background Loader: [npc with jobs.esm] GRUP Top "REGN" processed [00:19] Background Loader: [npc with jobs.esm] GRUP Top "CELL" processed [00:20] Background Loader: [npc with jobs.esm] GRUP Top "WRLD" processed [00:20] Background Loader: [npc with jobs.esm] GRUP Top "DIAL" processed [00:20] Background Loader: [npc with jobs.esm] GRUP Top "QUST" processed [00:20] Background Loader: [npc with jobs.esm] GRUP Top "IDLE" processed [00:20] Background Loader: [npc with jobs.esm] GRUP Top "PACK" processed [00:20] Background Loader: [npc with jobs.esm] GRUP Top "CSTY" processed [00:20] Background Loader: [npc with jobs.esm] GRUP Top "ANIO" processed [00:20] Background Loader: [npc with jobs.esm] Building FormID index [00:20] Background Loader: [npc with jobs.esm] FormID index built [00:20] Background Loader: [npc with jobs.esm] Building EditorID index [00:20] Background Loader: [npc with jobs.esm] EditorID index built [00:20] Background Loader: [npc with jobs.esm] Processing completed [00:20] Background Loader: loading "RealTime.esp"... [00:20] Background Loader: [RealTime.esp] Loading file [00:20] Background Loader: [RealTime.esp] File loaded [00:20] Background Loader: [RealTime.esp] Start processing [00:20] Background Loader: [RealTime.esp] Adding master "Oblivion.esm" [00:20] Background Loader: [RealTime.esp] Header processed. Expecting 2 records [00:20] Background Loader: [RealTime.esp] GRUP Top "GLOB" processed [00:20] Background Loader: [RealTime.esp] Building FormID index [00:20] Background Loader: [RealTime.esp] FormID index built [00:20] Background Loader: [RealTime.esp] Building EditorID index [00:20] Background Loader: [RealTime.esp] EditorID index built [00:20] Background Loader: [RealTime.esp] Processing completed [00:20] Background Loader: loading "Shakur_Gaint_Creatures.esp"... [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] Loading file [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] File loaded [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] Start processing [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] Adding master "Oblivion.esm" [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] Header processed. Expecting 45 records [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] GRUP Top "CREA" processed [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] GRUP Top "WRLD" processed [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] Building FormID index [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] FormID index built [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] Building EditorID index [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] EditorID index built [00:20] Background Loader: [Shakur_Gaint_Creatures.esp] Processing completed [00:20] Background Loader: loading "Rain.esp"... [00:20] Background Loader: [Rain.esp] Loading file [00:20] Background Loader: [Rain.esp] File loaded [00:20] Background Loader: [Rain.esp] Start processing [00:20] Background Loader: [Rain.esp] Adding master "Oblivion.esm" [00:20] Background Loader: [Rain.esp] Header processed. Expecting 20 records [00:20] Background Loader: [Rain.esp] GRUP Top "SOUN" processed [00:20] Background Loader: [Rain.esp] GRUP Top "SCPT" processed [00:20] Background Loader: [Rain.esp] GRUP Top "DOOR" processed [00:20] Background Loader: [Rain.esp] Building FormID index [00:20] Background Loader: [Rain.esp] FormID index built [00:20] Background Loader: [Rain.esp] Building EditorID index [00:20] Background Loader: [Rain.esp] EditorID index built [00:20] Background Loader: [Rain.esp] Processing completed [00:20] Background Loader: loading "IlluminationWithin.esp"... [00:20] Background Loader: [IlluminationWithin.esp] Loading file [00:20] Background Loader: [IlluminationWithin.esp] File loaded [00:20] Background Loader: [IlluminationWithin.esp] Start processing [00:20] Background Loader: [IlluminationWithin.esp] Adding master "Oblivion.esm" [00:20] Background Loader: [IlluminationWithin.esp] Header processed. Expecting 3253 records [00:20] Background Loader: [IlluminationWithin.esp] GRUP Top "SOUN" processed [00:20] Background Loader: [IlluminationWithin.esp] GRUP Top "SCPT" processed [00:20] Background Loader: [IlluminationWithin.esp] GRUP Top "ACTI" processed [00:20] Background Loader: [IlluminationWithin.esp] GRUP Top "LIGH" processed [00:20] Background Loader: [IlluminationWithin.esp] GRUP Top "CELL" processed [00:20] Background Loader: [IlluminationWithin.esp] GRUP Top "WRLD" processed [00:20] Background Loader: [IlluminationWithin.esp] Building FormID index [00:20] Background Loader: [IlluminationWithin.esp] FormID index built [00:20] Background Loader: [IlluminationWithin.esp] Building EditorID index [00:20] Background Loader: [IlluminationWithin.esp] EditorID index built [00:20] Background Loader: [IlluminationWithin.esp] Processing completed [00:20] Background Loader: loading "Larger Ogres and Trolls etc.esp"... [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] Loading file [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] File loaded [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] Start processing [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] Adding master "Oblivion.esm" [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] Header processed. Expecting 67 records [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] GRUP Top "RACE" processed [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] GRUP Top "SOUN" processed [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] GRUP Top "CREA" processed [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] Building FormID index [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] FormID index built [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] Building EditorID index [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] EditorID index built [00:20] Background Loader: [Larger Ogres and Trolls etc.esp] Processing completed [00:20] Background Loader: loading "Correctif.esp"... [00:20] Background Loader: [Correctif.esp] Loading file [00:20] Background Loader: [Correctif.esp] File loaded [00:20] Background Loader: [Correctif.esp] Start processing [00:20] Background Loader: [Correctif.esp] Adding master "Oblivion.esm" [00:20] Background Loader: [Correctif.esp] Header processed. Expecting 4701 records [00:20] Background Loader: [Correctif.esp] GRUP Top "GMST" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "FACT" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "HAIR" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "MGEF" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "SCPT" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "ENCH" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "SPEL" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "BSGN" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "ACTI" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "APPA" processed [00:20] Background Loader: [Correctif.esp] GRUP Top "ARMO" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "CLOT" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "CONT" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "DOOR" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "INGR" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "LIGH" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "MISC" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "FLOR" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "FURN" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "WEAP" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "AMMO" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "CREA" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "SLGM" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "KEYM" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "ALCH" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "SGST" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "REGN" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "PACK" processed [00:21] Background Loader: [Correctif.esp] GRUP Top "LSCR" processed [00:21] Background Loader: [Correctif.esp] Building FormID index [00:21] Background Loader: [Correctif.esp] FormID index built [00:21] Background Loader: [Correctif.esp] Building EditorID index [00:21] Background Loader: [Correctif.esp] EditorID index built [00:21] Background Loader: [Correctif.esp] Processing completed [00:21] Background Loader: loading "TopalIsland.esp"... [00:21] Background Loader: [TopalIsland.esp] Loading file [00:21] Background Loader: [TopalIsland.esp] File loaded [00:21] Background Loader: [TopalIsland.esp] Start processing [00:21] Background Loader: [TopalIsland.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [TopalIsland.esp] Header processed. Expecting 1795 records [00:21] Background Loader: [TopalIsland.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "ENCH" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "ACTI" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "APPA" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "CLOT" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "CONT" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "STAT" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "WEAP" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "KEYM" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "CELL" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "QUST" processed [00:21] Background Loader: [TopalIsland.esp] GRUP Top "PACK" processed [00:21] Background Loader: [TopalIsland.esp] Building FormID index [00:21] Background Loader: [TopalIsland.esp] FormID index built [00:21] Background Loader: [TopalIsland.esp] Building EditorID index [00:21] Background Loader: [TopalIsland.esp] EditorID index built [00:21] Background Loader: [TopalIsland.esp] Processing completed [00:21] Background Loader: loading "RealisticForceMedium.esp"... [00:21] Background Loader: [RealisticForceMedium.esp] Loading file [00:21] Background Loader: [RealisticForceMedium.esp] File loaded [00:21] Background Loader: [RealisticForceMedium.esp] Start processing [00:21] Background Loader: [RealisticForceMedium.esp] Header processed. Expecting 3 records [00:21] Background Loader: [RealisticForceMedium.esp] GRUP Top "GMST" processed [00:21] Background Loader: [RealisticForceMedium.esp] Building FormID index [00:21] Background Loader: [RealisticForceMedium.esp] FormID index built [00:21] Background Loader: [RealisticForceMedium.esp] Building EditorID index [00:21] Background Loader: [RealisticForceMedium.esp] EditorID index built [00:21] Background Loader: [RealisticForceMedium.esp] Processing completed [00:21] Background Loader: loading "Réseau de transport Cyrodiilien 1.2.esp"... [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Loading file [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] File loaded [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Start processing [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Header processed. Expecting 3482 records [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "GLOB" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "FACT" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "ENCH" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "SPEL" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "ACTI" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "ARMO" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "CLOT" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "CONT" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "LIGH" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "STAT" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "CREA" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] GRUP Top "PACK" processed [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Building FormID index [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] FormID index built [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Building EditorID index [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] EditorID index built [00:21] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Processing completed [00:21] Background Loader: loading "Natural_Water_by_Max_Tael.esp"... [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] Loading file [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] File loaded [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] Start processing [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] Header processed. Expecting 10 records [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] GRUP Top "WATR" processed [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] Building FormID index [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] FormID index built [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] Building EditorID index [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] EditorID index built [00:21] Background Loader: [Natural_Water_by_Max_Tael.esp] Processing completed [00:21] Background Loader: loading "Natural_Habitat_by_Max_Tael.esp"... [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Loading file [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] File loaded [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Start processing [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Header processed. Expecting 50 records [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] GRUP Top "GLOB" processed [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] GRUP Top "SOUN" processed [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] GRUP Top "FLOR" processed [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Building FormID index [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] FormID index built [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Building EditorID index [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] EditorID index built [00:21] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Processing completed [00:21] Background Loader: loading "Natural_Vegetation_by_Max_Tael.esp"... [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Loading file [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] File loaded [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Start processing [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Header processed. Expecting 5 records [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] GRUP Top "GMST" processed [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Building FormID index [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] FormID index built [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Building EditorID index [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] EditorID index built [00:21] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Processing completed [00:21] Background Loader: loading "Natural_Weather_HDR_by_Max_Tael.esp"... [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Loading file [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] File loaded [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Start processing [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Header processed. Expecting 97 records [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "GLOB" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "SOUN" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "GRAS" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "WTHR" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "CLMT" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Building FormID index [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] FormID index built [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Building EditorID index [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] EditorID index built [00:21] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Processing completed [00:21] Background Loader: loading "Mercenaries.esp"... [00:21] Background Loader: [Mercenaries.esp] Loading file [00:21] Background Loader: [Mercenaries.esp] File loaded [00:21] Background Loader: [Mercenaries.esp] Start processing [00:21] Background Loader: [Mercenaries.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Mercenaries.esp] Header processed. Expecting 205 records [00:21] Background Loader: [Mercenaries.esp] GRUP Top "GLOB" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "FACT" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "PACK" processed [00:21] Background Loader: [Mercenaries.esp] GRUP Top "CSTY" processed [00:21] Background Loader: [Mercenaries.esp] Building FormID index [00:21] Background Loader: [Mercenaries.esp] FormID index built [00:21] Background Loader: [Mercenaries.esp] Building EditorID index [00:21] Background Loader: [Mercenaries.esp] EditorID index built [00:21] Background Loader: [Mercenaries.esp] Processing completed [00:21] Background Loader: loading "_darker_dungeons.esp"... [00:21] Background Loader: [_darker_dungeons.esp] Loading file [00:21] Background Loader: [_darker_dungeons.esp] File loaded [00:21] Background Loader: [_darker_dungeons.esp] Start processing [00:21] Background Loader: [_darker_dungeons.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [_darker_dungeons.esp] Header processed. Expecting 1235 records [00:21] Background Loader: [_darker_dungeons.esp] GRUP Top "CELL" processed [00:21] Background Loader: [_darker_dungeons.esp] Building FormID index [00:21] Background Loader: [_darker_dungeons.esp] FormID index built [00:21] Background Loader: [_darker_dungeons.esp] Building EditorID index [00:21] Background Loader: [_darker_dungeons.esp] EditorID index built [00:21] Background Loader: [_darker_dungeons.esp] Processing completed [00:21] Background Loader: loading "DLCMehrunesRazor.esp"... [00:21] Background Loader: [DLCMehrunesRazor.esp] Loading file [00:21] Background Loader: [DLCMehrunesRazor.esp] File loaded [00:21] Background Loader: [DLCMehrunesRazor.esp] Start processing [00:21] Background Loader: [DLCMehrunesRazor.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [DLCMehrunesRazor.esp] Header processed. Expecting 5673 records [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CLAS" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "FACT" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ENCH" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "SPEL" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ACTI" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ARMO" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CLOT" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CONT" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "DOOR" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "INGR" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LIGH" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "MISC" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "STAT" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "FURN" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "WEAP" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CREA" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LVLC" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "KEYM" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ALCH" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LVLI" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CELL" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "QUST" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "IDLE" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "PACK" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LSCR" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "EFSH" processed [00:21] Background Loader: [DLCMehrunesRazor.esp] Building FormID index [00:21] Background Loader: [DLCMehrunesRazor.esp] FormID index built [00:21] Background Loader: [DLCMehrunesRazor.esp] Building EditorID index [00:21] Background Loader: [DLCMehrunesRazor.esp] EditorID index built [00:21] Background Loader: [DLCMehrunesRazor.esp] Processing completed [00:21] Background Loader: loading "DLCHorseArmor.esp"... [00:21] Background Loader: [DLCHorseArmor.esp] Loading file [00:21] Background Loader: [DLCHorseArmor.esp] File loaded [00:21] Background Loader: [DLCHorseArmor.esp] Start processing [00:21] Background Loader: [DLCHorseArmor.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [DLCHorseArmor.esp] Header processed. Expecting 183 records [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "SOUN" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "CONT" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "DOOR" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "CREA" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "CELL" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [DLCHorseArmor.esp] GRUP Top "QUST" processed [00:21] Background Loader: [DLCHorseArmor.esp] Building FormID index [00:21] Background Loader: [DLCHorseArmor.esp] FormID index built [00:21] Background Loader: [DLCHorseArmor.esp] Building EditorID index [00:21] Background Loader: [DLCHorseArmor.esp] EditorID index built [00:21] Background Loader: [DLCHorseArmor.esp] Processing completed [00:21] Background Loader: loading "Knights.esp"... [00:21] Background Loader: [Knights.esp] Loading file [00:21] Background Loader: [Knights.esp] File loaded [00:21] Background Loader: [Knights.esp] Start processing [00:21] Background Loader: [Knights.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Knights.esp] Header processed. Expecting 10177 records [00:21] Background Loader: [Knights.esp] GRUP Top "GLOB" processed [00:21] Background Loader: [Knights.esp] GRUP Top "FACT" processed [00:21] Background Loader: [Knights.esp] GRUP Top "SOUN" processed [00:21] Background Loader: [Knights.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Knights.esp] GRUP Top "ENCH" processed [00:21] Background Loader: [Knights.esp] GRUP Top "SPEL" processed [00:21] Background Loader: [Knights.esp] GRUP Top "ACTI" processed [00:21] Background Loader: [Knights.esp] GRUP Top "ARMO" processed [00:21] Background Loader: [Knights.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [Knights.esp] GRUP Top "CLOT" processed [00:21] Background Loader: [Knights.esp] GRUP Top "CONT" processed [00:21] Background Loader: [Knights.esp] GRUP Top "DOOR" processed [00:21] Background Loader: [Knights.esp] GRUP Top "LIGH" processed [00:21] Background Loader: [Knights.esp] GRUP Top "MISC" processed [00:21] Background Loader: [Knights.esp] GRUP Top "STAT" processed [00:21] Background Loader: [Knights.esp] GRUP Top "WEAP" processed [00:21] Background Loader: [Knights.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [Knights.esp] GRUP Top "CREA" processed [00:21] Background Loader: [Knights.esp] GRUP Top "LVLC" processed [00:21] Background Loader: [Knights.esp] GRUP Top "KEYM" processed [00:21] Background Loader: [Knights.esp] GRUP Top "LVLI" processed [00:21] Background Loader: [Knights.esp] GRUP Top "WTHR" processed [00:21] Background Loader: [Knights.esp] GRUP Top "REGN" processed [00:21] Background Loader: [Knights.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Knights.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [Knights.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [Knights.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Knights.esp] GRUP Top "IDLE" processed [00:21] Background Loader: [Knights.esp] GRUP Top "PACK" processed [00:21] Background Loader: [Knights.esp] GRUP Top "CSTY" processed [00:21] Background Loader: [Knights.esp] GRUP Top "EFSH" processed [00:21] Background Loader: [Knights.esp] Building FormID index [00:21] Background Loader: [Knights.esp] FormID index built [00:21] Background Loader: [Knights.esp] Building EditorID index [00:21] Background Loader: [Knights.esp] EditorID index built [00:21] Background Loader: [Knights.esp] Processing completed [00:21] Background Loader: loading "Armory of the Silver Dragon EN.esp"... [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] Loading file [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] File loaded [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] Start processing [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] Header processed. Expecting 169 records [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "ENCH" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "ARMO" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "CLOT" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "CONT" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "WEAP" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "AMMO" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "LVLI" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] Building FormID index [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] FormID index built [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] Building EditorID index [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] EditorID index built [00:21] Background Loader: [Armory of the Silver Dragon EN.esp] Processing completed [00:21] Background Loader: loading "Le_mystere_de_RaJiska.esp"... [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] Loading file [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] File loaded [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] Start processing [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] Header processed. Expecting 9036 records [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "GLOB" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "FACT" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "EYES" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "RACE" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "SPEL" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "ACTI" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "ARMO" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "CONT" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "DOOR" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "LIGH" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "MISC" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "STAT" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "FURN" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "WEAP" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "CREA" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "LVLC" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "KEYM" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "SBSP" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "CLMT" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "REGN" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "IDLE" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "PACK" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "LSCR" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] GRUP Top "WATR" processed [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] Building FormID index [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] FormID index built [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] Building EditorID index [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] EditorID index built [00:21] Background Loader: [Le_mystere_de_RaJiska.esp] Processing completed [00:21] Background Loader: loading "Enhanced Quest Roleplaying.esp"... [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] Loading file [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] File loaded [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] Start processing [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] Header processed. Expecting 1397 records [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "FACT" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "ENCH" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "SPEL" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "ACTI" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "CLOT" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "CONT" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "INGR" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "MISC" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "WEAP" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "CREA" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "LVLI" processed [00:21] Background Loader: Warning: Record [REFR:0018918A] in file Oblivion.esm is being overridden by record [ACHR:0018918A] in file Enhanced Quest Roleplaying.esp. [00:21] Background Loader: Warning: Record [REFR:0003F3B4] in file Oblivion.esm is being overridden by record [ACHR:0003F3B4] in file Enhanced Quest Roleplaying.esp. [00:21] Background Loader: Warning: Record [REFR:00185FE4] in file Oblivion.esm is being overridden by record [ACHR:00185FE4] in file Enhanced Quest Roleplaying.esp. [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "DIAL" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] GRUP Top "PACK" processed [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] Building FormID index [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] FormID index built [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] Building EditorID index [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] EditorID index built [00:21] Background Loader: [Enhanced Quest Roleplaying.esp] Processing completed [00:21] Background Loader: loading "NWJtamriel.esp"... [00:21] Background Loader: [NWJtamriel.esp] Loading file [00:21] Background Loader: [NWJtamriel.esp] File loaded [00:21] Background Loader: [NWJtamriel.esp] Start processing [00:21] Background Loader: [NWJtamriel.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [NWJtamriel.esp] Adding master "npc with jobs.esm" [00:21] Background Loader: [NWJtamriel.esp] Header processed. Expecting 189 records [00:21] Background Loader: [NWJtamriel.esp] GRUP Top "FACT" processed [00:21] Background Loader: [NWJtamriel.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [NWJtamriel.esp] GRUP Top "NPC_" processed [00:21] Background Loader: [NWJtamriel.esp] GRUP Top "CELL" processed [00:21] Background Loader: [NWJtamriel.esp] GRUP Top "WRLD" processed [00:21] Background Loader: [NWJtamriel.esp] Building FormID index [00:21] Background Loader: [NWJtamriel.esp] FormID index built [00:21] Background Loader: [NWJtamriel.esp] Building EditorID index [00:21] Background Loader: [NWJtamriel.esp] EditorID index built [00:21] Background Loader: [NWJtamriel.esp] Processing completed [00:21] Background Loader: loading "Streamline 3.1.esp"... [00:21] Background Loader: [Streamline 3.1.esp] Loading file [00:21] Background Loader: [Streamline 3.1.esp] File loaded [00:21] Background Loader: [Streamline 3.1.esp] Start processing [00:21] Background Loader: [Streamline 3.1.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [Streamline 3.1.esp] Header processed. Expecting 96 records [00:21] Background Loader: [Streamline 3.1.esp] GRUP Top "GLOB" processed [00:21] Background Loader: [Streamline 3.1.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [Streamline 3.1.esp] GRUP Top "SPEL" processed [00:21] Background Loader: [Streamline 3.1.esp] GRUP Top "ACTI" processed [00:21] Background Loader: [Streamline 3.1.esp] GRUP Top "BOOK" processed [00:21] Background Loader: [Streamline 3.1.esp] GRUP Top "CELL" processed [00:21] Background Loader: [Streamline 3.1.esp] GRUP Top "QUST" processed [00:21] Background Loader: [Streamline 3.1.esp] Building FormID index [00:21] Background Loader: [Streamline 3.1.esp] FormID index built [00:21] Background Loader: [Streamline 3.1.esp] Building EditorID index [00:21] Background Loader: [Streamline 3.1.esp] EditorID index built [00:21] Background Loader: [Streamline 3.1.esp] Processing completed [00:21] Background Loader: loading "CleanQuit.esp"... [00:21] Background Loader: [CleanQuit.esp] Loading file [00:21] Background Loader: [CleanQuit.esp] File loaded [00:21] Background Loader: [CleanQuit.esp] Start processing [00:21] Background Loader: [CleanQuit.esp] Adding master "Oblivion.esm" [00:21] Background Loader: [CleanQuit.esp] Header processed. Expecting 6 records [00:21] Background Loader: [CleanQuit.esp] GRUP Top "SCPT" processed [00:21] Background Loader: [CleanQuit.esp] GRUP Top "QUST" processed [00:21] Background Loader: [CleanQuit.esp] Building FormID index [00:21] Background Loader: [CleanQuit.esp] FormID index built [00:21] Background Loader: [CleanQuit.esp] Building EditorID index [00:21] Background Loader: [CleanQuit.esp] EditorID index built [00:21] Background Loader: [CleanQuit.esp] Processing completed [00:21] Background Loader: [npc with jobs.esm] Building reference info. [00:29] Background Loader: [RealTime.esp] Building reference info. [00:29] Background Loader: [Shakur_Gaint_Creatures.esp] Building reference info. [00:29] Background Loader: [Rain.esp] Building reference info. [00:29] Background Loader: [IlluminationWithin.esp] Building reference info. [00:29] Background Loader: [Larger Ogres and Trolls etc.esp] Building reference info. [00:29] Background Loader: [Correctif.esp] Building reference info. [00:30] Background Loader: [TopalIsland.esp] Building reference info. [00:30] Background Loader: [RealisticForceMedium.esp] Building reference info. [00:30] Background Loader: [Réseau de transport Cyrodiilien 1.2.esp] Building reference info. [00:31] Background Loader: [Natural_Water_by_Max_Tael.esp] Building reference info. [00:31] Background Loader: [Natural_Habitat_by_Max_Tael.esp] Building reference info. [00:31] Background Loader: [Natural_Vegetation_by_Max_Tael.esp] Building reference info. [00:31] Background Loader: [Natural_Weather_HDR_by_Max_Tael.esp] Building reference info. [00:31] Background Loader: [Mercenaries.esp] Building reference info. [00:31] Background Loader: [_darker_dungeons.esp] Building reference info. [00:31] Background Loader: [DLCMehrunesRazor.esp] Building reference info. [00:31] Background Loader: [DLCHorseArmor.esp] Building reference info. [00:31] Background Loader: [Knights.esp] Building reference info. [00:33] Background Loader: [Armory of the Silver Dragon EN.esp] Building reference info. [00:33] Background Loader: [Le_mystere_de_RaJiska.esp] Building reference info. [00:34] Background Loader: [Enhanced Quest Roleplaying.esp] Building reference info. [00:34] Background Loader: [NWJtamriel.esp] Building reference info. [00:34] Background Loader: [Streamline 3.1.esp] Building reference info. [00:34] Background Loader: [CleanQuit.esp] Building reference info. [00:34] Background Loader: [Oblivion - Meshes.bsa] Loading Resources. [00:35] Background Loader: [Oblivion - Textures - Compressed.bsa] Loading Resources. [00:36] Background Loader: [Oblivion - Sounds.bsa] Loading Resources. [00:36] Background Loader: [Oblivion - Voices1.bsa] Loading Resources. [00:38] Background Loader: [Oblivion - Voices2.bsa] Loading Resources. [00:43] Background Loader: [Oblivion - Misc.bsa] Loading Resources. [00:43] Background Loader: [DLCHorseArmor.bsa] Loading Resources. [00:43] Background Loader: [Knights.bsa] Loading Resources. [00:44] Background Loader: [Le_mystere_de_RaJiska.bsa] Loading Resources. [00:44] Background Loader: [Enhanced Quest Roleplaying.bsa] Loading Resources. [00:44] Background Loader: [H:\Program Files\Bethesda Softworks\Oblivion\Data\] Setting Resource Path. [00:44] Background Loader: finished
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| | | baronf Compagnon ArchipelModeur
Nombre de messages : 1497 Age : 62 Date d'inscription : 27/08/2007
| Sujet: Re: problème de son Mar 06 Juil 2010, 22:42 | |
| la liste est longue, et a priori, il y a des choses qui ne sont pas chargées (voir le début de liste), et mes connaissances ne permettent pas de savoir pourquoi. Il y a même des références qui sont remplacées!
On va essayer d'avancer quand même.
Je pense que les mods responsables de tes pertes de sons et de voix, sont ceux pour lesquels un groupe SOUN (sound) ou "DIAL" (dialogue) ont été importé. Tu as aussi des archives BSA, pour lesquelles on ne sait rien! (un utilitaire de type TES4BSA permettrait de décomprésser l'archive et donc de savoir ce qui est modifié).
Pour voir qui fait quoi, sélectionne l'onglet "view" et dans la liste des esm/esp déroule la setcion "Dialog Topic" et la section "Sound" d'oblivion.esm (par exemple) ou d'un esm/esp ayant l'un de ses deux groupes. Les entrées ayant des conflits ou modifications sont indiquées en couleur.
Il ne reste plus qu'à chercher...
Un autre moyen consiste à dévalider les esm/esp touchant aux groupes SOUN et DIAL, ainsi que ceux pour lesquels on ne sait rien (ça en fait déjà moins qu'avant); - d'abord tous d'un coup, afin de voir rapidement si on fait fausse route; - et si ça marche, un par un pour trouver le ou les fautif(s).
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| | | betelgeuse Moddeur
Nombre de messages : 4 Age : 44 Date d'inscription : 04/07/2010
| Sujet: Re: problème de son Jeu 08 Juil 2010, 00:56 | |
| Merci du tuyau baronf , ça m' éclaire un peu plus sur la question , je vais procéder un par un quitte à y passer du temps ;
Il me semble qu' en dévalidant tous les mods , il y avait le même défaut de son . Mais de toute façon ma carte son ou plutôt ma carte - mère en est la principale fautive je pense .
je te tiens au courant de mes tatonnements .
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| | | betelgeuse Moddeur
Nombre de messages : 4 Age : 44 Date d'inscription : 04/07/2010
| Sujet: Re: problème de son Dim 11 Juil 2010, 22:30 | |
| Bon en fin de compte j' ai réussi à localiser les mods entrant en conflit , ce ne sont pas eux qui sont à l' origine de mes sons irréguliers , mais bien ma carte-mère .
Voilà , en tout cas merci pour toute l' aide .
To be continued ... | |
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| Sujet: Re: problème de son | |
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| | | | problème de son | |
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